边境传奇代码
2023-3-25

改数量_G['Q_鼠标']['物品来源']['格子组'][1]['道具']['数量'] = 999BOSS打一个怪就刷_G['Q_系统变量']['击杀进度'] = 49宝宝等级 1改2就是第2个宝宝_G['Q_系统变量']['存储']['宠物列表'][1]['基准等级'] = 50重置活跃度宝箱领取_G['Q_系统变量']['存储']['日活领取'][6] = false_G['Q_系统变量']['存储']['日活领取'][5] = false_G['Q_系统变量']['存储']['日活领取'][4] = false_G['Q_系统变量']['存储']['日活领取'][3] = false_G['Q_系统变量']['存储']['日活领取'][2] = false_G['Q_系统变量']['存储']['日活领取'][1] = false活跃度到180_G['Q_系统变量']['存储']['日活记录'][2][1] = 1_G['Q_系统变量']['存储']['日活记录'][3][1] = 1_G['Q_系统变量']['存储']['日活记录'][4][1] = 1_G['Q_系统变量']['存储']['日活记录'][5][1] = 1_G['Q_系统变量']['存储']['日活记录'][6][1] = 1_G['Q_系统变量']['存储']['日活记录'][7][1] = 1_G['Q_系统变量']['存储']['日活记录'][8][1] = 1_G['Q_系统变量']['存储']['日活记录'][9][1] = 1_G['Q_系统变量']['存储']['日活记录'][10][1] = 1_G['Q_系统变量']['存储']['日活记录'][11][1] = 1_G['Q_系统变量']['存储']['日活记录'][12][1] = 1_G['Q_系统变量']['存储']['日活记录'][13][1] = 1_G['Q_系统变量']['存储']['日活记录'][14][1] = 1_G['Q_系统变量']['存储']['日活记录'][15][1] = 1_G['Q_系统变量']['存储']['日活记录'][16][1] = 1_G['Q_系统变量']['存储']['日活记录'][17][1] = 1_G['Q_系统变量']['存储']['日活记录'][18][1] = 1_G['Q_系统变量']['存储']['日活记录'][19][1] = 1御灵术任务 自己再打10个稻草人- -_G['Q_系统变量']['__数据']['存储']['任务表']['御灵之术']['黑枷僵尸'] = 10_G['Q_系统变量']['__数据']['存储']['任务表']['御灵之术']['僵尸'] = 10_G['Q_系统变量']['__数据']['存储']['任务表']['御灵之术']['魔血僵尸'] = 10_G['Q_系统变量']['__数据']['存储']['任务表']['御灵之术']['枷锁僵尸'] = 10_G['Q_系统变量']['__数据']['存储']['任务表']['御灵之术']['喷血僵尸'] = 10_G['Q_系统变量']['__数据']['存储']['任务表']['御灵之术']['骷髅'] = 10_G['Q_系统变量']['__数据']['存储']['任务表']['御灵之术']['骷髅战士'] = 10_G['Q_系统变量']['__数据']['存储']['任务表']['御灵之术']['黑袍僵尸'] = 10

最新回复 (0)
返回