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自己写的彩票压点数
夜
发布于 2023-7-23
PROGRAM Mir2;
var
i : Integer;
j : Integer;
xx,ll,jb,sji: Integer;
num1:integer;
Procedure _doexit;
begin
This_Npc.CloseDialog(This_Player);
end;
procedure _AfterPlayDice();
begin
xx := This_Player.Getv(3, 10);
ll:= This_Player.GetV(56, 11);
jb:= This_Player.Getv(56,19);
sji:= Random(100);
if sji >= 60 then
begin
if xx = ll then
begin
This_Player.Setv(3, 10,0);
This_Npc.NpcDialog(This_Player,'你扔的骰子数是 ['+inttostr(xx)+ '] 点,恭喜你你买中了['+inttostr(ll)+ '],获得30倍赔率!'+'{cmd}<继续投注/@main>') ;
ServerSay('恭喜:'+This_Player.Name+'在100倍鸭店处赢得'+inttostr(jb *100)+'金币',7);
This_Player.AddGold(jb *100);
This_Player.setV(56, 11,0);
This_Player.Setv(3, 18,0);
jb := 0;
end
else
This_Player.Setv(3, 10,0);
This_Player.setv(56, 11,0);
This_Player.Setv(3, 18,0);
jb := 0;
This_NPC.NpcDialog(This_Player,' 你什么都没买中,在来一次?'+'{cmd}<继续?/@main>' +'{cmd}<返回/@main>') ;
end else
This_Player.Setv(3, 10,0);
This_Player.setv(56, 11,0);
This_Player.Setv(3, 18,0);
jb := 0;
This_NPC.NpcDialog(This_Player,'你什么都没买中,在来一次?'+'{cmd}<继续?/@main>' +'{cmd}<返回/@main>') ;
end;
procedure DoPlayDice();
begin
if This_Player.getv(56,11) > 0 then
begin
This_Player.Setv(3, 10, (Random(12) + 1));
xx := This_Player.Getv(3, 10);
This_Player.Setv(3, 18,1);
This_Npc.PlayDice (This_Player,2, '@AfterPlayDice');
end else
This_NPC.NpcDialog(This_Player,'请先押注'+'{cmd}<押注?/@main>' +'{cmd}<返回/@main>') ;
end;
procedure _DoPlayDice(); //扔骰子//注意这里需要下画线
begin
if This_Player.getv(3,18) = 1then
begin
This_Npc.NpcDialog(This_Player,'请不要重复投骰子!'
) ;
end else
This_Player.CallOut(This_NPC, 1, 'DoPlayDice');//注意这里需要@
end;
procedure _mw12;
begin
if This_Player.GetV(56,11) > 0 then
begin
This_NPC.NpcDialog(This_Player,'你已经投过注了,只能买一种哦!'+'{cmd}<返回/@main>') ;
end else
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,22) ;
end;
procedure p22;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
if (num1 < 100) or (num1 > 29999999) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于29999999的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 30000000) then
begin
if This_Player.GoldNum >= num1 then
begin
This_Player.DecGold(num1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'金币押注【12】!'+'|{cmd}<买定开奖/@DoPlayDice>'+'{cmd}<返回/@main>') ;
This_Player.setv(56,19,num1); //限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(56,11,12); // 限定选择的下注的类型,改类型为选了豹子
end else
This_NPC.NpcDialog(This_Player,'你没有足够的金币买'+inttostr(num1)+'点数!' +'{cmd}<返回/@main>') ;
end;
end;
procedure _mw11;
begin
if This_Player.GetV(56,11) > 0 then
begin
This_NPC.NpcDialog(This_Player,'你已经投过注了,只能买一种哦!'+'{cmd}<返回/@main>') ;
end else
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,21) ;
end;
procedure p21;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
if (num1 < 100) or (num1 > 29999999) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于29999999的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 30000000) then
begin
if This_Player.GoldNum >= num1 then
begin
This_Player.DecGold(num1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'金币押注【11】!'+'|{cmd}<买定开奖/@DoPlayDice>'+'{cmd}<返回/@main>') ;
This_Player.setv(56,19,num1); //限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(56,11,11); // 限定选择的下注的类型,改类型为选了豹子
end else
This_NPC.NpcDialog(This_Player,'你没有足够的金币买'+inttostr(num1)+'点数!' +'{cmd}<返回/@main>') ;
end;
end;
procedure _mw10;
begin
if This_Player.GetV(56,11) > 0 then
begin
This_NPC.NpcDialog(This_Player,'你已经投过注了,只能买一种哦!'+'{cmd}<返回/@main>') ;
end else
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,20) ;
end;
procedure p20;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
if (num1 < 100) or (num1 > 29999999) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于29999999的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 30000000) then
begin
if This_Player.GoldNum >= num1 then
begin
This_Player.DecGold(num1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'金币押注【10】!'+'|{cmd}<买定开奖/@DoPlayDice>'+'{cmd}<返回/@main>') ;
This_Player.setv(56,19,num1); //限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(56,11,10); // 限定选择的下注的类型,改类型为选了豹子
end else
This_NPC.NpcDialog(This_Player,'你没有足够的金币买'+inttostr(num1)+'点数!' +'{cmd}<返回/@main>') ;
end;
end;
procedure _mw9;
begin
if This_Player.GetV(56,11) > 0 then
begin
This_NPC.NpcDialog(This_Player,'你已经投过注了,只能买一种哦!'+'{cmd}<返回/@main>') ;
end else
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,19) ;
end;
procedure p19;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
if (num1 < 100) or (num1 > 29999999) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于29999999的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 30000000) then
begin
if This_Player.GoldNum >= num1 then
begin
This_Player.DecGold(num1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'金币押注【9】!'+'|{cmd}<买定开奖/@DoPlayDice>'+'{cmd}<返回/@main>') ;
This_Player.setv(56,19,num1); //限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(56,11,9); // 限定选择的下注的类型,改类型为选了豹子
end else
This_NPC.NpcDialog(This_Player,'你没有足够的金币买'+inttostr(num1)+'点数!' +'{cmd}<返回/@main>') ;
end;
end;
procedure _mw8;
begin
if This_Player.GetV(56,11) > 0 then
begin
This_NPC.NpcDialog(This_Player,'你已经投过注了,只能买一种哦!'+'{cmd}<返回/@main>') ;
end else
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,18) ;
end;
procedure p18;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
if (num1 < 100) or (num1 > 29999999) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于29999999的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 30000000) then
begin
if This_Player.GoldNum >= num1 then
begin
This_Player.DecGold(num1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'金币押注【8】!'+'|{cmd}<买定开奖/@DoPlayDice>'+'{cmd}<返回/@main>') ;
This_Player.setv(56,19,num1); //限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(56,11,8); // 限定选择的下注的类型,改类型为选了豹子
end else
This_NPC.NpcDialog(This_Player,'你没有足够的金币买'+inttostr(num1)+'点数!' +'{cmd}<返回/@main>') ;
end;
end;
procedure _mw7;
begin
if This_Player.GetV(56,11) > 0 then
begin
This_NPC.NpcDialog(This_Player,'你已经投过注了,只能买一种哦!'+'{cmd}<返回/@main>') ;
end else
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,17) ;
end;
procedure p17;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
if (num1 < 100) or (num1 > 29999999) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于29999999的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 30000000) then
begin
if This_Player.GoldNum >= num1 then
begin
This_Player.DecGold(num1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'金币押注【7】!'+'|{cmd}<买定开奖/@DoPlayDice>'+'{cmd}<返回/@main>') ;
This_Player.setv(56,19,num1); //限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(56,11,7); // 限定选择的下注的类型,改类型为选了豹子
end else
This_NPC.NpcDialog(This_Player,'你没有足够的金币买'+inttostr(num1)+'点数!' +'{cmd}<返回/@main>') ;
end;
end;
procedure _mw6;
begin
if This_Player.GetV(56,11) > 0 then
begin
This_NPC.NpcDialog(This_Player,'你已经投过注了,只能买一种哦!'+'{cmd}<返回/@main>') ;
end else
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,16) ;
end;
procedure p16;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
if (num1 < 100) or (num1 > 29999999) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于29999999的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 30000000) then
begin
if This_Player.GoldNum >= num1 then
begin
This_Player.DecGold(num1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'金币押注【6】!'+'|{cmd}<买定开奖/@DoPlayDice>'+'{cmd}<返回/@main>') ;
This_Player.setv(56,19,num1); //限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(56,11,6); // 限定选择的下注的类型,改类型为选了豹子
end else
This_NPC.NpcDialog(This_Player,'你没有足够的金币买'+inttostr(num1)+'点数!' +'{cmd}<返回/@main>') ;
end;
end;
procedure _mw5;
begin
if This_Player.GetV(56,11) > 0 then
begin
This_NPC.NpcDialog(This_Player,'你已经投过注了,只能买一种哦!'+'{cmd}<返回/@main>') ;
end else
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,15) ;
end;
procedure p15;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
if (num1 < 100) or (num1 > 29999999) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于29999999的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 30000000) then
begin
if This_Player.GoldNum >= num1 then
begin
This_Player.DecGold(num1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'金币押注【5】!'+'|{cmd}<买定开奖/@DoPlayDice>'+'{cmd}<返回/@main>') ;
This_Player.setv(56,19,num1); //限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(56,11,5); // 限定选择的下注的类型,改类型为选了豹子
end else
This_NPC.NpcDialog(This_Player,'你没有足够的金币买'+inttostr(num1)+'点数!' +'{cmd}<返回/@main>') ;
end;
end;
procedure _mw4;
begin
if This_Player.GetV(56,11) > 0 then
begin
This_NPC.NpcDialog(This_Player,'你已经投过注了,只能买一种哦!'+'{cmd}<返回/@main>') ;
end else
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,14) ;
end;
procedure p14;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
if (num1 < 100) or (num1 > 29999999) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于29999999的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 30000000) then
begin
if This_Player.GoldNum >= num1 then
begin
This_Player.DecGold(num1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'金币押注【4】!'+'|{cmd}<买定开奖/@DoPlayDice>'+'{cmd}<返回/@main>') ;
This_Player.setv(56,19,num1); //限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(56,11,4); // 限定选择的下注的类型,改类型为选了豹子
end else
This_NPC.NpcDialog(This_Player,'你没有足够的金币买'+inttostr(num1)+'点数!' +'{cmd}<返回/@main>') ;
end;
end;
procedure _mw3;
begin
if This_Player.GetV(56,11) > 0 then
begin
This_NPC.NpcDialog(This_Player,'你已经投过注了,只能买一种哦!'+'{cmd}<返回/@main>') ;
end else
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,13) ;
end;
procedure p13;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
if (num1 < 100) or (num1 > 29999999) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于29999999的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 30000000) then
begin
if This_Player.GoldNum >= num1 then
begin
This_Player.DecGold(num1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'金币押注【3】!'+'|{cmd}<买定开奖/@DoPlayDice>'+'{cmd}<返回/@main>') ;
This_Player.setv(56,19,num1); //限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(56,11,3); // 限定选择的下注的类型,改类型为选了豹子
end else
This_NPC.NpcDialog(This_Player,'你没有足够的金币买'+inttostr(num1)+'点数!' +'{cmd}<返回/@main>') ;
end;
end;
procedure _mw2;
begin
if This_Player.GetV(56,11) > 0 then
begin
This_NPC.NpcDialog(This_Player,'你已经投过注了,只能买一种哦!'+'{cmd}<返回/@main>') ;
end else
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,12) ;
end;
procedure p12;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
if (num1 < 100) or (num1 > 29999999) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于29999999的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 30000000) then
begin
if This_Player.GoldNum >= num1 then
begin
This_Player.DecGold(num1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'金币押注【2】!'+'|{cmd}<买定开奖/@DoPlayDice>'+'{cmd}<返回/@main>') ; //限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(56,11,2); // 限定选择的下注的类型,改类型为选了豹子
This_Player.setv(56,19,num1);
end else
This_NPC.NpcDialog(This_Player,'你没有足够的金币买'+inttostr(num1)+'点数!' +'{cmd}<返回/@main>') ;
end;
end;
procedure _mw1;
begin
if This_Player.GetV(56,11) > 0 then
begin
This_NPC.NpcDialog(This_Player,'你已经投过注了,只能买一种哦!'+'{cmd}<返回/@main>') ;
end else
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,11) ;
end;
procedure p11;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
if (num1 < 100) or (num1 > 29999999) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于29999999的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 30000000) then
begin
if This_Player.GoldNum >= num1 then
begin
This_Player.DecGold(num1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'金币押注【1】!'+'|{cmd}<买定开奖/@DoPlayDice>'+'{cmd}<返回/@main>') ;
//限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(56,11,1); // 限定选择的下注的类型,改类型为选了豹子
This_Player.setv(56,19,num1);
end else
This_NPC.NpcDialog(This_Player,'你没有足够的金币买'+inttostr(num1)+'点数!' +'{cmd}<返回/@main>') ;
end;
end;
procedure _444;
begin
This_Player.Setv(3, 18,0);
end;
procedure _333;
begin
This_Player.setv(56,11,0);
end;
procedure domain;
begin
i := This_Player.Getv(3, 10);
j := This_Player.Getv(3, 11);
xx := i + j;
This_NPC.NpcDialog(This_Player,
+'|当前为100倍长,压中点数返还100倍奖励\'
+'|{cmd}<买一/@mw1><买二/@mw2><买三/@mw3>\'
+'|{cmd}<买四/@mw4><买五/@mw5><买六/@mw6>\'
+'|{cmd}<买七/@mw7><买八/@mw8><买九/@mw9>\'
+'|{cmd}<买十/@mw10><买十一/@mw11><买十二/@mw12>\'
+'|{cmd}<清除下注/@333>^<买定开奖/@DoPlayDice>^<不能摇点一下/@444>\'
);
end;
Begin
domain;
end.
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